> -"Raid modes"? I think I may remember this slightly, but I don't think it was called that. > -2D, in the way Mario was 2D, not in the way say the old Zelda games or such are 2D. > -I believe there was a turret placing system, although I think you could only place them on set spots. I think there were spearmen and/or people with bows and arrows, probably more that I'm forgetting. You defended a tower as a monster of your choosing, which you could eventually evolve down different lines. > -In a way it was a "tower defense", but not by the traditional standard. > -I think instead of red it may have been purple-themed? I could just be remembering wrong. > So, have you heard of Monster Evolution? It had a very similar art style to that I believe, but with some huge differences. > There's this one game I remember and hope I am not just imagining it existed. Sorry if I accidentally interupted something, I posted this from page 1 I think so I'm not sure what's going on on page 130. There's probably more, hopefully somebody can recognize it and figure out what it is. What games don't have some kind of dragon/dinosaur? Dragon/dinosaur thing as one of the monsters I believe, not that that helps much. I think it was like "this boss can be chalenged for 11 more hours, but it is far stronger than a normal boss." "Raid modes"? I think I may remember this slightly, but I don't think it was called that. 2D, in the way Mario was 2D, not in the way say the old Zelda games or such are 2D. I believe there was a turret placing system, although I think you could only place them on set spots. In a way it was a "tower defense", but not by the traditional standard. I think instead of red it may have been purple-themed? I could just be remembering wrong. So, have you heard of Monster Evolution? It had a very similar art style to that I believe, but with some huge differences. There's this one game I remember and hope I am not just imagining it existed.